The Crimlin Tutorials

MAYA - Texturing

This tutorial will guide you through the creation of a 3d mesh in Maya that will be used for a repeating material. It will include instructions on how to create the model and then obtain a color map and normal map from said model. These files will then be used to create other advanced maps, such as a specular map, ambient occlusion map, and displacement map for use in a next generation game engine.


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How to create a tree in maya.


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Projection mapping is a feature that allows you to project 2D texture with an object called placement node, so you don't actually need to worry about UVs on the objects.


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This tutorial will teach you the differences of displacement and bump maps and normal maps and how to assign them to a shader and a model. This is just an overview tutorial on both subjects, and will teach the basic attributes of both of them.


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Texturing the face Properly


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This tutorial is intended to describe some basic ideas about normal mapping and how to implement this technique in Maya.


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